Spirit Animals Wiki
Register
Advertisement
ATTENTION: THE GAME IS STILL PLAYABLE, YOU CAN LEARN HOW ON THIS PAGE


Online gameplay

Early promotional images of the game

The Spirit Animals game was located and accessed through the website. The game itself has a level 40 (later updated to 300) cap. Levels 2 to 40 each have a special "Heroic" Quest to defeat a Conqueror; Heroic Quests on levels 10, 15, 20, 25, 30, 35 and 40 involve retrieving a talisman.

The Spirit Animals Game is an RPG (Role-Playing Game), which means you are playing the role of the Keeper. As Keeper, you play the role of retrieving talismans, aiding in-game characters, defeating Bile animals, Wyrm creatures, and Conquerors.

Throughout the game, you obtain new armor and weapons, as well as new, and more powerful skills. If you have bought or borrowed a Spirit Animals book, it will come with a code that you can enter to redeem in-game rewards (usually gold or Greenheart Tokens). When you enter a code, it will prompt you to find specific words in the book, to avoid "fake" codes.

Rewards

An example of the rewards for book code redemptions

Being online-based, the Spirit Animals game comes with multiplayer features. Each player-made server, or Council, can contain up to 10 people at one time. You may start your own council or create a private council. In the council is the default map with the general room, merchant, armory, skills etc. available for use. There is a chat feature with a filtered dictionary and can be toggled on/off in the settings menu.

Councilmap

A council map

Review/Gameplay[]

Play_the_Spirit_Animals™_Game

Play the Spirit Animals™ Game

Spirit Animals is an RPG game based on the Spirit Animals books. Most players earn armor, experience, equipment and gold by playing quests. There are four types of quests: casual quests (which are free and yield a small amount of rewards), normal quests (which yield more rewards) and challenging quests (which yields epic rewards; a treasure room is guaranteed). Normal and challenging quests cost tokens or gold to start. There are also Heroic Quests, which give a large amount of XP and occasionally talismans.

Timeline of Updates[]

This is an approximate timeline of updates to the game and rough outline of the features affected. Release dates are mostly based on the date moderators posted update announcements on the forums.

March 14, 2013 Game First Advertised[1]

The game is advertised as having:

  • Customizable Hero
    • Ability to switch equipment
  • Selectable spirit animals (only Fox & Tiger)
    • Animal accessories (possibly exclusive room furniture)

Sept 12, 2013 Public Release (v. 1.02)[2]
  • Level cap increased to 30
    • Levels 31-40 released separately on Sept 23rd, 2013
  • Approximately 25 new Erdas Quests
  • Heroic Quest bosses (levels 25 and 30)
    • Bosses for levels 35 and 40 released separately on Sept 23rd, 2013
  • Gold reward for room decoration (sparkling decor)
  • Equipment strength indicator
  • Heroic Quest voice overs

Nov 8, 2013 Equipment & Items (v. 1.2.5)[3]
  • Legendary Equipment (Legendary class didn't exist before this update)
    • Legendary equipment Perks
  • New unique weapons

Aug 11, 2014 Courtyard Update[4]
  • Greenhaven's courtyard was changed from a menu navigated by buttons[5] to a map players can walk in[6]
    • Spirit animals no longer appear in the courtyard
    • Players can be seen in the courtyard
    • Players can communicate using an in-game chat
  • Friending within the game
  • Councils
    • Private councils
    • Joining councils
    • Creating public councils

Nov 24, 2014 Emotes & Courtyard Map[7]
  • Release of animated player emotes only usable in courtyard (ex: dancing[8])
  • "Map" feature for the courtyard[9]

Oct 1, 2014 Mobile Release[10]

The iOS app was released first so that the developers could "focus on one line of devices" and ensure it worked well there first. The Android app was released at a later date.

  • Spirit animals app released for iOS.

Aug 3, 2015 "Huge Update"[11]
  • Spirit animal creator[12]
    • Spirit animal options increased to "approximately 28"
    • Spirit animal size modification
  • Skill changes ("Specializations")
    • Skills are no longer spirit animal specific and are instead selected from a menu[13]
    • 2 new skill specializations (Hunter & Rain Dancer)
  • Cavern Quests & Sadre Quests released
  • Armor dying

May 5, 2017 Final Update[15]

Note: It seems that some features may not have been released, especially those related to the game. Likely unreleased features will be marked as such.

  • Website updates:
    • Website updated to be mobile compatible
    • Game playable through website on all browsers again (changed from Unity to WebGL)
    • Website chat
  • Game updates:
    • Guest account feature for iOS and Android
    • Level cap raised (likely to 300)
    • "Captain rankings" (past level 40, some levels will award special armor)
    • Daily Challenges (appears unreleased as of final iOS version (V1.6.6))
    • Weekly Gifts (appears unreleased as of final iOS version (V1.6.6))
    • Weekend Vendors (appears unreleased as of final iOS version (V1.6.6))

Trivia[]

  • The music in the game menu is called Battle of the Shadow Elves and is composed by Chris Haigh. The music is also in a game called Stick Wars.
    • This music is also used in some game or book trailers.
  • The max melee speed is 215. This is using full Golden Sky, the Amber Leopard of Uraza, the Penance of Red, and a level 40 unique dagger.
  • The max melee damage is 18,730. This is using the Obsidian Axe and the Obsidian Ape of Kovo.
  • The max health is 9,378. This is using the Bamboo Staff and the Bamboo Panda of Jhi, the Hunter's Favor, The Penance of Red, and full Wild Weald.
  • The max armor is 1,479. This is using The Promise of Green, The Viridian Coil/Tide Cutter, and full Golden Sky/Meteorite.

Gallery[]

References[]

Advertisement